A touching and poetic game, about the sense of touch
- [Tactical Guide – part 3] Daimyo, Main board and InfluenceThis is the third article of the “Tactical guide” of Daimyo (get the first article right here and the second one there). In this one, I […]
- [Tactical Guide – part 2] Daimyo, the dice draftingThis is the second article of the “Tactical guide” of Daimyo (get the first article right here). In this one, i’ll write about the […]
- [Tactical Guide – part 1] Daimyo, the Clan boardThis is the beginning of a series of articles on the main mechanisms of “Daimyo, the rebirth of the Empire”. I won’t go too deep […]
In the Palm of your Hand is available now!
Open Leon’s souvenir box and discover his amazing life! The 100 cards of the game are as many memories to mime, in the palm of the hand of other players using 11 different objects. Focus on the sensations you felt to find the right memory! How to play? «In the Palm of Your Hand» offers unique sensations. The game tells the extraordinary life of a grandpa, Leon, who shows his souvenir box to his grandchildren. His memories are depicted on 100 beautifully illustrated cards. The game also includes 11 Objects that will be used by the players to mime
In It’s a Wonderful World, you lead an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world. How to play ? On each of the 4 rounds you will draft 7 cards to develop your Empire. Once you have your full hand of 7 cards, you decide which ones to trash for an immediate resource gain and which ones to place in your construction area. The cards you build will improve the production engine
Your final adventure has taken you where you should never have gone: to the underworld! You must escape and find a barque that can float you safely back. But Cerberus, the infernal watchdog, is on your heels with the intent to guard you forever. How does it work? Try to escape from Cerberus and leave the underworld! Cooperate to reach the barque that can float you back home. But be careful, there will not be seats for everybody… How long will you cooperate to flee from Cerberus, and when will you decide to betray your companions to grab a seat
On the ruins of a civilization they do not fully understand, the new Daimyos work on the rebirth of the empire! A fresh dice drafting game of resource management, area control, and card combos set in a post-apocalyptic world. How to play? At the end of the 5th round, the player who has the most Popularity Points will be proclaimed Emperor. There are 4 major ways to gain Popularity Points. Influence: At the end of each round, players earn Popularity Points according to their level of influence on each island. Relics: Players earn Popularity Points for the Relics they restored.
Call to Adventure is a game about choices. Do you begin as a Peasant or a Noble? Do you train your Strength or seek out Wisdom? Do you follow the path of a Hero or Antihero? Will your backstory ultimately be tragic or triumphant? Call to Adventure is a game from Brotherwise Games. We partnered up to localize it to the French speaking market. Check out their homepage to know more about the original edition: https://www.brotherwisegames.com/about-call-to-adventure How does it work? Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to
DinoGenics is a competitive game for two to five players, in which each player attempts to build and run their own successful dinosaur park. How does it work? Each player is the head of their own corporation with access to their own private island resort. Each season, players assign agents to the mainland to compete over DNA and other limited resources. Once collected, players can build fences, various park facilities and populate their parks with dinosaurs. Parks with the most prestigious dinosaurs will attract the most visitors. But beware; if dinosaurs are neglected or improperly penned, they will attempt