Call to Adventure

Call to Adventure is a game about choices. Do you begin as a Peasant or a Noble? Do you train your Strength or seek out Wisdom? Do you follow the path of a Hero or Antihero? Will your backstory ultimately be tragic or triumphant? Call to Adventure is a game from Brotherwise Games. We partnered up to localize it to the French speaking market. Check out their homepage to know more about the original edition:

How to play?

Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose whether to follow a path of heroism or villainy. The game plays from 1 to 4 players.

On every step of your hero’s journey, you’ll have to choose between immediate rewards and long-term potential. Do you push your luck and face a daunting Challenge now, or build your Abilities until you’re truly ready?


  • From 1 to 4 players
  • 14 years old and older
  • around 45 minutes
  • Designer: Chris and Johnny O’Neal
  • Artist: Matt Paquette
  • Publisher: Brotherwise Games and La Boite de Jeu & Friends for the French market
  • Distributor in France: Blackrock
  • Availability: July 2020
  • MSRP: around 37€


  • 45 Character cards
  • 91 Story cards
  • 44 Heroes cards
  • 12 Solo cards
  • 4 Player boards
  • 24 Rune tokens
  • 40 Experience tokens

French rules

Press kit













Warning: this expansion needs the Core Game to be played.


The Kingkiller ChronicleTM, by Patrick Rothfuss, is a story within a story. Over the
course of The Name of the Wind and The Wise Man’s Fear, a narrative unfolds as the protagonist tells the tale of his life. These books were a key source of inspiration for Call to Adventure, a game about character development and storytelling. So it’s fitting that the game’s first expansion takes you to the Four Corners, and gives you the chance to create a story in the world of Kvothe, Denna, Auri, and the Chandrian.

Call to Adventure: The Name of the Wind is your chance to become a Cealdish trader, an Edema Ruh trouper, or a Vintish noble. Perhaps you’ll survive the streets of Tarbean, attend The University, venture into the Fae, or earn your Pipes. For fans of the books, this is a chance to follow in Kvothe’s footsteps… or choose a different path. For anyone who loves heroic fantasy, this set includes new character options and introduces Naming, a system of magic driven by deep understanding.

How to Play?

Call to Adventure: The Name of the Wind does not change the core objective of the game. Your goal is still to become the hero with the greatest Destiny. This expansion includes new cards that change the game’s theme and setting to match the Heroic Fantasy world of the Kingkiller ChronicleTM. It also adds one new rule: Naming.

When failing a challenge, you can try to learn a Name. If you succeed, this new knowledge will help you in your future adventures concerned by the mastered element: Wind, Fire or Iron.



  • From 1 to 4 players
  • Forr 14 years old and older
  • Between 30 and 60 minutes
  • Designers : Chris et Johnny O’Neal
  • Illustrators : Matt Paquette, Adam J. Marin, Marta Danecka, Artem Demura, Logan Feliciano, Gal Or, Chris Cold, Jordan Jardine, et Terren Yvon
  • Publishers : Brotherwise Games, La boite de jeu & Friends for the french market
  • Distributor en France : Blackrock
  • Availability : October 2021
  • MSRP : around 20€
  • From the book “The Kingkiller Chronicle – Name of the Wind” written by Patrick Rothfuss, Bragelonne 2009 TM


  • 9 Character Cards
  • 53 Story Cards
  • 16 Hero/Antihero Cards
  • 5 Solo/Coop Cards
  • 1 Naming Board
  • 12 Naming Tokens
  • 1 Rulebook


French Rulebook