This is the beginning of a series of articles on the main mechanisms of “Daimyo, the rebirth of the Empire”. I won’t go too deep into the rules but only highlight some points that make the richness of Daimyo‘s gameplay. Reminder: Daimyo is designed by Jérémy Ducret, illustrated by Dimitri Chappuis and Anthony Wolff and published by La Boite de jeu. Daimyo is a game of Dice Drafting, Majority of Influence and Resources Management. Many years after a disaster that decimated most of mankind, some survivors, organized in clans, started a new civilization based on a misinterpretation of the Bushido
[Tactical Guide – part 1] Daimyo, the Clan board
![[Tactical Guide – part 1] Daimyo, the Clan board [Tactical Guide – part 1] Daimyo, the Clan board](https://laboitedejeu.fr/wp-content/uploads/2020/06/coming-soon-KS-424x350.jpg)