It’s a Wonderful Kingdom – A quick discovery

It’s a Wonderful Kingdom – A quick discovery

In a few days (on April 20th 2021), we will launch a new game project on Kickstarter: It’s a Wonderful Kingdom ! A 1 to 2-player game by Frédéric Guérard, illustrated by Anthony Wolff. This game takes place in the “It’s a Wonderful” range of games, the first title being “It’s a Wonderful World”. But it’s a brand new stand alone game: even if in direct line of descent with his elders, it brings very different and new feelings. It’s a full new experience specially thought and designed for 1 or 2 players. Let’s see what it looks like !

[Tactical Guide – part 3] Daimyo, Main board and Influence

This is the third article of the “Tactical guide” of Daimyo (get the first article right here and the second one there). In this one, I write about the main board of Daimyo. Reminder: Daimyo is designed by Jérémy Ducret, illustrated by Dimitri Chappuis and Anthony Wolff and published by La Boite de jeu. Daimyo is a game of Dice Drafting, Majority of Influence and Resources Management. Many years after a disaster that decimated most of mankind, some survivors, organized in clans, started a new civilization based on a misinterpretation of the Bushido codes. In this uchrony, combining lost technology and waste materials,

[Tactical Guide – part 2] Daimyo, the dice drafting

[Tactical Guide – part 2] Daimyo, the dice drafting

This is the second article of the “Tactical guide” of Daimyo (get the first article right here). In this one, i’ll write about the main mechanism of Daimyo: dice drafting. Reminder: Daimyo is designed by Jérémy Ducret, illustrated by Dimitri Chappuis and Anthony Wolff and published by La Boite de jeu. Daimyo is a game of Dice Drafting, Majority of Influence and Resources Management. Many years after a disaster that decimated most of mankind, some survivors, organized in clans, started a new civilization based on a misinterpretation of the Bushido codes. In this uchrony, combining lost technology and waste materials, you play

[Tactical Guide – part 1] Daimyo, the Clan board

[Tactical Guide – part 1] Daimyo, the Clan board

This is the beginning of a series of articles on the main mechanisms of “Daimyo, the rebirth of the Empire”. I won’t go too deep into the rules but only highlight some points that make the richness of Daimyo‘s gameplay. Reminder: Daimyo is designed by Jérémy Ducret, illustrated by Dimitri Chappuis and Anthony Wolff and published by La Boite de jeu. Daimyo is a game of Dice Drafting, Majority of Influence and Resources Management. Many years after a disaster that decimated most of mankind, some survivors, organized in clans, started a new civilization based on a misinterpretation of the Bushido

It’s a Wonderful World – Campaign Mode

It’s a Wonderful World – Campaign Mode

It’s a Wonderful World will be our 5th Kickstarter project and will be launched on the 14th of May 2019. A game designed by Frédéric Guérard, illustrated by Anthony Wolff, and published by La Boite de Jeu and Origames. A 1 to 5 player game that plays around 45 minutes. In my first article (here) i introduced the gameplay basics of “It’s a Wonderful World”. Today I will write about the “Heritage Campaigns”, what they bring to the game and how we developed it. In a game with pure and streamlined mechanisms like “It’s a Wonderful World”, it may be

It’s a Wonderful World – First steps

It’s a Wonderful World – First steps

It’s a Wonderful World will be our 5th Kickstarter project and will be launched on the 14th of May 2019. A game designed by Frédéric Guérard, illustrated by Anthony Wolff, and co-published with Origames. A 1 to 5 player game that plays around 45 minutes. It’s a Wonderful World includes cards drafting*, engine building and resources management mechanisms. At the head of a retro-futuristic empire, players will develop their empire by building various cards that enhance their production power, to build more cards, to produce even more and so on… To do so, players will have different card types at

#14 After the Battle – Berhin and Neggesh are on the starting line!

#14 After the Battle – Berhin and Neggesh are on the starting line!

Hello everyone, August is the vacation month for many people but that’s also a very important period for us as we finalize our games production before the Essen convention (one of the biggest fairs in Europe). During this fair we have the opportunity to meet hundreds of international distribution partners, so now is the time to get everything ready for the end of October. If you plan to go to Essen, we’ll be on the booth of our distributor Blackrock (booth 3-O106) with our next games that will hit retail soon (no KS): Cerbère and Huns. Clash of Rage won’t

First overview of Nētā-Tanka

First overview of Nētā-Tanka

In September 2016, I met Hervé Rigal (author of Shakespeare) during the fair Ludimania in Dijon. He then introduced me to one of his prototypes, a game of resource management and workers placement: Tatanka. In Tatanka, the players embodied young Amerindian chiefs. The game was based on mechanics of chained actions (for there to be meat, it is necessary that someone cut up a Bison and to cut up a Bison it is necessary that someone has hunted etc …) . Immediately, I was seduced by the whole mechanics. In addition, I found it very interesting that part of the

#8 – After the Battle – The end of the PM

#8 – After the Battle – The end of the PM

Hello everyone, Following many days of a very bad flu, I’m back to the office, alive and kicking! We have some great news to begin the year. First of all let me wish you all a very happy new year 2018!  I – Closing the Pledge Manager Most of you already filled the Pledge Manager. It’s still open as Benjamin is contacting the last persons who haven’t filled it yet. However, we will close the Pledge Manager and the late pledge toward the end of the month in order to start the files completion process. II – Campaign mode finalization

Win a Outlive collector by finding spelling mistakes!

Win a Outlive collector by finding spelling mistakes!

Hello everyone, Today, I suggest you give us a hand, for those who wish, by proofreading the rules, the FAQ and the Box of our next game “Huns” (Release date March 2018) to find potential small misspellings or typos. The English rules are available here: Download here The English FAQ is available here: Download here The box: Download here To report a typo or a misspelling, thank you to make it by email at typo@laboitedejeu.fr. We will draw lots among all those who have made a report (relevant) to this address, a person who will be offered an Outlive collector’s box in English

Clash of Rage – Heirs of Kkran is coming!

Clash of Rage – Heirs of Kkran is coming!

While the Late Pledge and the Pledge Manager of Clash of Rage are in progress, Michael Jenkins has sent us the 3D renders of the last two minis of the Clan of the Heirs of Kkran (one of the add-on clans). The original concept is designed by Djib. With the team we cann’t wait to receive the physical models! See you soon,  

A brand new website!

A brand new website!

As you can see, we have a brand new website. You can find information about our games here, but you can also connect to our Pledge Manager (for our Kickstarter campaigns), and to our online shop. New features will be added in the future. We hope you will enjoy this new website. Feel free to report bugs if you find any!