[Tactical Guide – part 3] Daimyo, Main board and Influence

This is the third article of the “Tactical guide” of Daimyo (get the first article right here and the second one there). In this one, I write about the main board of Daimyo. Reminder: Daimyo is designed by Jérémy Ducret, illustrated by Dimitri Chappuis and Anthony Wolff and published by La Boite de jeu. Daimyo is a game of Dice Drafting, Majority of Influence and Resources Management. Many years after a disaster that decimated most of mankind, some survivors, organized in clans, started a new civilization based on a misinterpretation of the Bushido codes. In this uchrony, combining lost technology and waste materials,

[Tactical Guide – part 2] Daimyo, the dice drafting

[Tactical Guide – part 2] Daimyo, the dice drafting

This is the second article of the “Tactical guide” of Daimyo (get the first article right here). In this one, i’ll write about the main mechanism of Daimyo: dice drafting. Reminder: Daimyo is designed by Jérémy Ducret, illustrated by Dimitri Chappuis and Anthony Wolff and published by La Boite de jeu. Daimyo is a game of Dice Drafting, Majority of Influence and Resources Management. Many years after a disaster that decimated most of mankind, some survivors, organized in clans, started a new civilization based on a misinterpretation of the Bushido codes. In this uchrony, combining lost technology and waste materials, you play

[Tactical Guide – part 1] Daimyo, the Clan board

[Tactical Guide – part 1] Daimyo, the Clan board

This is the beginning of a series of articles on the main mechanisms of “Daimyo, the rebirth of the Empire”. I won’t go too deep into the rules but only highlight some points that make the richness of Daimyo‘s gameplay. Reminder: Daimyo is designed by Jérémy Ducret, illustrated by Dimitri Chappuis and Anthony Wolff and published by La Boite de jeu. Daimyo is a game of Dice Drafting, Majority of Influence and Resources Management. Many years after a disaster that decimated most of mankind, some survivors, organized in clans, started a new civilization based on a misinterpretation of the Bushido

As d’Or 2020 shortlist

As d’Or 2020 shortlist

We are very proud to announce that the jury of the “As d’Or”, and the Cannes Games Festival have nominated It’s a Wonderful World for the expert game of the year award! All the other nominated games are brilliant and we are really proud to be among them. We would like to praise the exceptional work done by Frédéric Guérard (the game designer), and by Anthony Wolff (the illustrator). We would also like to thank Origames our co-publisher, and Blackrock Games our distributor. Finally, we would like to thank our 4591 backers from Kickstarter and all the players in the

It’s a Wonderful World – Campaign Mode

It’s a Wonderful World – Campaign Mode

It’s a Wonderful World will be our 5th Kickstarter project and will be launched on the 14th of May 2019. A game designed by Frédéric Guérard, illustrated by Anthony Wolff, and published by La Boite de Jeu and Origames. A 1 to 5 player game that plays around 45 minutes. In my first article (here) i introduced the gameplay basics of “It’s a Wonderful World”. Today I will write about the “Heritage Campaigns”, what they bring to the game and how we developed it. In a game with pure and streamlined mechanisms like “It’s a Wonderful World”, it may be

It’s a Wonderful World – First steps

It’s a Wonderful World – First steps

It’s a Wonderful World will be our 5th Kickstarter project and will be launched on the 14th of May 2019. A game designed by Frédéric Guérard, illustrated by Anthony Wolff, and co-published with Origames. A 1 to 5 player game that plays around 45 minutes. It’s a Wonderful World includes cards drafting*, engine building and resources management mechanisms. At the head of a retro-futuristic empire, players will develop their empire by building various cards that enhance their production power, to build more cards, to produce even more and so on… To do so, players will have different card types at

Neta-Tanka update

Hello everyone, I’m sorry for the slight delay of this update. We are still present in the comment section or by private message if you have any question. Neta-Tanka is progressing very well. Actually, short update generally means good news. There is no particular thing to say this month. We’re finalizing the SG rules and solo mode translations, as well as some things unlocked during the campaign. With Essen approaching (the biggest European game fair), the factory is quite busy but we should receive the wooden pieces samples in November to validate the shapes. As you may see, Quentin has

Pre-order Cerberus for Spiel ’18

Pre-order Cerberus for Spiel ’18

Coming at Essen Germany this year? You can pre-order Cerberus here, as well as Huns and other new releases from Blackrock Games. With Cerberus, you will get a free alternative stickers sheet for free! Don’t wait up, the quantity is limited 🙂

#14 After the Battle – Berhin and Neggesh are on the starting line!

#14 After the Battle – Berhin and Neggesh are on the starting line!

Hello everyone, August is the vacation month for many people but that’s also a very important period for us as we finalize our games production before the Essen convention (one of the biggest fairs in Europe). During this fair we have the opportunity to meet hundreds of international distribution partners, so now is the time to get everything ready for the end of October. If you plan to go to Essen, we’ll be on the booth of our distributor Blackrock (booth 3-O106) with our next games that will hit retail soon (no KS): Cerbère and Huns. Clash of Rage won’t

#11 After the Battle – We are looking for Ambassadors

Hello everyone, The time has come to announce a bunch of good news! First of all, we received the last miniatures HD samples and we approved everything. The molds production (about 50 days), then the plastic drafts production of the whole game can start. That means we’re entering the home straight: the manufacturing of the game. *Other pictures at the end of the news Second, for an optimal understanding of the rules, we rewrote the full rule-book, campaign book and SG rules. The French draft is almost done and we’ll send it for translation this month. Learning from our previous

Clash of Rage News #9 – After the battle

Hello everyone, February is, for us french people, the month of the biggest game convention in France: Le Festival International des jeux de Cannes. Consequently we’re currently less available. Nevertheless, the project is going well and we’re in compliance with our new planning. But February is also the month we received the first draft of the definitive plastic miniatures of Clash of Rage’s base box!   We’re very pleased with the results. The minis are really great. Let me show you some pictures, but please be aware that we don’t have any photography studio, that it’s really difficult to have